TOPIC: wartype f In a non-team ball war, no one gets credits for killing players--you get credits while holding the ball. Therefore, you should try to kill whoever has the ball so you can earn credits while holding the ball (for as long as possible). The "alive" command lists who holds the ball currently; at the beginning, the ball is given to a random player. If everyone but one person dies, that person gets the remainder of the credits that would have been given out had the war lasted the full length. When the war length expires, if the war isn't over, it ends--all non-ball holders die. The winner (last person to hold the ball) gets his credits doubled (or increased to 1, if he earned 0), and a win. See "help attackable" for ball war attackability rules.