O-O-O   O O
             |      \|
       O***O-O-O***O-O-O***O           O
      /     / \      |     |           |
     O     O-O-O     O   O-O     O O O O O O O
     |                   |       | | | | | | |
     O                   O-O-O   O-O-O-O-O-O-O
     |                       |   | |   |   | |
     O                   O-O-O   O O O-O-O O O
     |                   |           | | |
     O                  *O           O O O
     |           O***O***              |
     O           |                     O
      \        O*O-O*O                 |    -+Legend-+
       O             *               O-O   Normal exits: X,/,\,|
       |           O*O              /      Abnormal exits: *
       O   O-O    *  *             /       Rooms: O 
       |  /   \  *   *            /
 O-O-O O O     O O O O           /
 |   | | |     | |/|/           /
 O-O O-O-O     O O O O-O-O   O-O
 |   | | |     |    \|X|X|\  |      Adventurer's Note: For many years now, the
 O-O-O O O     O   O-O-O-O-O-O      adverse adepts in Phaze have manipulated
        \ \   /   / /|X|X|X|        the minds of their enemies, but now they
         O O-O   O O-O-O-O-O        seek to destroy the Blue Adept.  Journey
          \     /  |X|X|X|/         to the northern mountains and find their
           O-O-O   O-O-O-O          precious orb, then return it to the Blue
                     |              Adept's castle to break the spell.
                     O
                    /
                   O
                   |
                   O