O-O-O O O
| \|
O***O-O-O***O-O-O***O O
/ / \ | | |
O O-O-O O O-O O O O O O O O
| | | | | | | | |
O O-O-O O-O-O-O-O-O-O
| | | | | | |
O O-O-O O O O-O-O O O
| | | | |
O *O O O O
| O***O*** |
O | O
\ O*O-O*O | -+Legend-+
O * O-O Normal exits: X,/,\,|
| O*O / Abnormal exits: *
O O-O * * / Rooms: O
| / \ * * /
O-O-O O O O O O O /
| | | | | |/|/ /
O-O O-O-O O O O O-O-O O-O
| | | | | \|X|X|\ | Adventurer's Note: For many years now, the
O-O-O O O O O-O-O-O-O-O adverse adepts in Phaze have manipulated
\ \ / / /|X|X|X| the minds of their enemies, but now they
O O-O O O-O-O-O-O seek to destroy the Blue Adept. Journey
\ / |X|X|X|/ to the northern mountains and find their
O-O-O O-O-O-O precious orb, then return it to the Blue
| Adept's castle to break the spell.
O
/
O
|
O