The adventurer enters at 1. There are three parts to the area. The beginning of each part is marked by a number. Additional actions are in parentheses. For instance, one can travel up in Hotel Nivlig to a room where one can "sleep". This takes the adventurer to the next part of the area.

                                 X
                                 |
                                 O-X
                                / \
                               O   X
                               |
                       O-O   O-O     X
                      /  |\ /   \   /
             O-O-O-O-O   O O     O-O
             |   |   |
             O-H U X-O  D (sleep--to part 2)
             |       |
             O-M S X-O
             |   |   |
             O-O-O-O-O
                 |
                 O
                /
               O X
               | |
               O-O
               |
               1
                 X
                 |
    X X X O-X    D-O-X
    | | | |      |
2-O-O-U-O-O-X    O (pull drawer)
    | | | |\
    O X D X O
    |       |    U-O-O (break sphere, enter portal--to part 3)
    X-O-O-X-O      |
                   X

            X
            |
      M     O X X X X
      |     | | | | | 
    S-O-O-O-O-O-O-O-O-O
      | |   |   | | | |
      H O-X O   X X X O
        |   |         |
      X-O-O X         O-U   D (enter diner)
        | | |         |
        O X O   X X X O
        |   |   | | | |
      O-O-O-O-O-O-O-O-O
      |     |   | | | 
      X     O   X X X
            |
            3
O marks general rooms. Lines mark paths between rooms.
X marks places where there are items/coins to pick up.
S marks a shop.
M marks an equipment shop.
H marks a heal shop.
U marks a place to go up.
D marks a corresponding place to go down.