RACEMinotaur
TEAM LIMIT2

Minotaurs are part-man, part-bull warriors with great strength. They are considerably bigger than humans but somewhat less intelligent. Minotaurs are considered brutish and arrogant; they often solve problems and disputes by the use of sheer force. Most minotaurs are very short-tempered, and it's very easy to anger them. On such occasions, minotaurs may charge into their foes head first--they're equipped with horns that are formidable weapons. Because of this, minotaurs cannot wear normal head armor.

STAT MODIFIERS


StrengthDexterityAccuracyConstitutionIntelligence

+6 -7 -5 +2 -4

ABILITIES

Horned head: the minotaur cannot wear standard helmets.

See in darkness (+2)

Mad bull charge
Command: charge

The minotaur's horns are formidable weapons, if used wisely. The minotaur has to lower his head, pointing his horns forward, then rush at his opponent from a distance away; if standing still, the minotaur can not use his horns. The lowered head also means the minotaur will charge forth blindly--but will of course see normally when not charging. This command lets you switch between the normal fighting mode, and a charge mode, where the minotaur charges every time he moves (doing 10-30 extra damage with his horns).

Minotaur slam
Command: pickup

Minotaurs do love the hands-on approach to combat. Even when armed to their teeth, they might choose to momentarily relinquish their weapons, and fight bare-handed. Using their tremendous strength, they can in these situations pick their opponents up, and slam them into the ground, or into other enemies. Everyone thrown, or thrown at, will suffer 40-120 damage (average 80). This ability can be used once every 10 seconds.

AVAILABLE CLASSES

Archer
Barbarian
Druid
Heretic
Priest
Ranger
Warrior