TOPIC: ansi

You should only turn on ANSI mode if your terminal or terminal emulator program
supports the ANSI escape sequences.

Use "eset ansi <color>" to turn on ANSI mode, setting your default color to
<color> (see list of valid colors at the bottom of this help file).  If no
color is given, it will default to "normal", which is sometimes unacceptable,
but adequate in most cases.  You might want to try something such as "normal
white on black", or "normal black on white".

In ANSI mode, your health points will be displayed in colors to help you
determine how high/low you are.  Several other places also use colors to
highlight certain things.  In addition to these uses, there are other displays
which can be configured to display in certain colors.  These are listed below.


Your channels can be set to various colors.  For example, if you want your tell
channel to be bright green, use "eset tell bold green".  If you want it to be
bright yellow and blinking and send a beep, simply "eset tell bold yellow blink
beep".  There are 2 shades of every color; one "bold" and one "normal".  So if
you wanted your team channel to be the darker shade of magenta, you would just
"eset team normal magenta".  Valid channel names are found in the display of 
the "channels" command, and the special "say" channel is also valid.

More items that can be set to a certain color:

  heals: the "heals" command's display
  room-shorts: all rooms' short descriptions
  enemy-shorts: enemy players' short descriptions
  teammate-shorts: team members' short descriptions
  enemy-detection: color that enemy detection reports are printed in
  target-seeking: color that primary target seeking reports are printed in
  kills: "Player just killed Player" battle line messages
  corpse-grab: "You quickly grab the <size> corpse" messages
  corpse-value: color of the "<size>" phrase in the above message
  killing-blow: "You deal the killing blow to <name>" messages
  killing-blow-name: color of the "<name>" in the above message
  starting-domain: "The rooms spins and you find yourself ..." messages
                   (at the beginning of wars)
  login-notification: color that login/logout msgs will be displayed in (see
                      "help login")
  armageddon-rewards: color that armageddon reward text will be displayed in
  group-highlight: color that group controllers are displayed in when looking
                   at the members of a group via the "group" command (the 
                   default, if you have "ansi" set, is bold white)
 *commands: color that command words use in room/item descriptions
 *items: color that items you can look at will appear in (in rooms)

* = supports a special color called "capitalize", which puts the text in all
    capital letters (this is the default for players without "ansi" set).

Toggle items that can be set to activate color usage on certain displays:

  ansi-who: turns on color usage in the "who" command
  ansi-members: turns on color usage in the "members" command
  ansi-devs: turns on color usage in the "devs" command (developers only)
  bold-hs: causes hit point updates to be shown in bold colors


Foreground colors:
  black, red, blue, magenta, green, cyan, yellow, white

Color modifiers:
  normal, bold, blink, reverse, underline, beep, on <color for background>