TOPIC: ansi
You should only turn on ANSI mode if your terminal or terminal emulator program
supports the ANSI escape sequences.
Use "eset ansi <color>" to turn on ANSI mode, setting your default color to
<color> (see list of valid colors at the bottom of this help file). If no
color is given, it will default to "normal", which is sometimes unacceptable,
but adequate in most cases. You might want to try something such as "normal
white on black", or "normal black on white".
In ANSI mode, your health points will be displayed in colors to help you
determine how high/low you are. Several other places also use colors to
highlight certain things. In addition to these uses, there are other displays
which can be configured to display in certain colors. These are listed below.
ADDITIONAL ITEMS THAT CAN BE CONFIGURED...
Your channels can be set to various colors. For example, if you want your tell
channel to be bright green, use "eset tell bold green". If you want it to be
bright yellow and blinking and send a beep, simply "eset tell bold yellow blink
beep". There are 2 shades of every color; one "bold" and one "normal". So if
you wanted your team channel to be the darker shade of magenta, you would just
"eset team normal magenta". Valid channel names are found in the display of
the "channels" command, and the special "say" channel is also valid.
More items that can be set to a certain color:
heals: the "heals" command's display
room-shorts: all rooms' short descriptions
enemy-shorts: enemy players' short descriptions
teammate-shorts: team members' short descriptions
enemy-detection: color that enemy detection reports are printed in
target-seeking: color that primary target seeking reports are printed in
kills: "Player just killed Player" battle line messages
corpse-grab: "You quickly grab the <size> corpse" messages
corpse-value: color of the "<size>" phrase in the above message
killing-blow: "You deal the killing blow to <name>" messages
killing-blow-name: color of the "<name>" in the above message
starting-domain: "The rooms spins and you find yourself ..." messages
(at the beginning of wars)
login-notification, logout-notification, linkdead-notification, and
reconnect-notification: these are the colors that the corresponding events
will be displayed in (see "help login"); each event
will default to login-notification color if that
event isn't set with its own color
armageddon-rewards: color that armageddon reward text will be displayed in
group-highlight: color that group controllers are displayed in when looking
at the members of a group via the "group" command (the
default, if you have "ansi" set, is bold white)
*commands: color that command words use in room/item descriptions
*items: color that items you can look at will appear in (in rooms)
* = supports a special color called "capitalize", which puts the text in all
capital letters (this is the default for players without "ansi" set).
Toggle items that can be set to activate color usage on certain displays:
ansi-who: turns on color usage in the "who" command
ansi-members: turns on color usage in the "members" command
ansi-devs: turns on color usage in the "devs" command (developers only)
bold-hs: causes hit point updates to be shown in bold colors
VALID COLORS...
Foreground colors:
black, red, blue, magenta, green, cyan, yellow, white
Color modifiers:
normal, bold, blink, reverse, underline, beep, on <color for background>