TOPIC: wartype f

In a non-team ball war, no one gets credits for killing players--you get
credits while holding the ball.  Therefore, you should try to kill whoever has
the ball so you can earn credits while holding the ball (for as long as
possible).  The "alive" command lists who holds the ball currently; at the
beginning, the ball is given to a random player.  If everyone but one person
dies, that person gets the remainder of the credits that would have been given
out had the war lasted the full length.  When the war length expires, if the
war isn't over, it ends--all non-ball holders die.  The winner (last person to
hold the ball) gets his credits doubled (or increased to 1, if he earned 0),
and a win.  See "help attackable" for ball war attackability rules.