SPELLTerror
TYPEnon-combat
ARGUMENTS<player or "all">
STAMINA10% per player affected

Fear is often a warrior's worst enemy. This fact has not gone unnoticed by the magicians of the world. The fear spell was created, but quickly lost its appeal as more and more cures came into being to fight its effects. Clearly there was a need for a more drastic approach. This is where the terror spell comes in. It won't make your enemies fear you, it will simply scare the hell out of them. In this panicked state, the opponent will run around mindlessly, up to five rooms. Only one thing is needed to make the terror spell perfect: a way to circumvent the ten second rest currently required between castings.

RACES/CLASSES THAT USE THIS SPELL

Archwizard