One of the earliest forms of science is the art of alchemy. Its practitioners, often considered more magicians than scientists, constantly perform various experiments, endangering everyone including themselves. In their relentless pursuit of creating gold, they have explored all kinds of sciences, including astronomy, chemistry, physics, and even archaeology. The discoveries made during these pursuits are many, but unfortunately their secrets are well-kept by the society of alchemists. Alchemists go into war equipped with their boxes of chemicals, which contain large quantities of many useful and/or dangerous chemicals that can be used both in and outside of combat. Alchemists use their boxes as magic-users use their spellbooks, except that combat chemicals are thrown at opponents, so their effectiveness is not only determined by the user's capability to use the chemicals intelligently, but also his accuracy. The alchemist needs to refill his box of chemicals every so often, and will do so automatically about every half minute. During the time it takes to refill, the alchemist cannot engage in combat.
|NON-COMBAT CHEMICALS||COMBAT CHEMICALS|
|Philosophers' stone||White phosphorus|
This command lists the alchemist's chemicals (it is akin to the "spells" command for magic-users). The command "help chemical <chemical name>" can be used to get full information on the effects of each.
Switch between combat chemicals
Command: chemical [combat mode] <chemical/next [#]>
This command lets the alchemist change from one combat chemical to another. The command is equivalent to a magic-user's "spell" command and has the same syntax (see "help spell").
Utilize non-combat chemicals
Command: utilize <chemical [args]>
This command allows the alchemist to utilize one of his non-combat chemicals. The command is equivalent to a magic-user's "cast" command and has the same syntax (see "help cast").
|RACES THAT CAN SELECT THIS CLASS|