RACEDraconian
TEAM LIMIT2

Draconians are man-size reptilian creatures with wings and a rather long tail. They were originally created by the Dragon Highlords, to act as their special troops. Draconians are created by corrupting dragon eggs with vile sorceries. Nowadays, draconians can perform these sorceries themselves. Because of their origin, the draconians are all evil. There are five common types of draconians. The weakest of these are the stone-skinned Baaz. Bozak draconians are somewhat bigger, but still weaker than humans. The acidic Kapaks are about as powerful as normal humans, but more vicious. Though all draconians have wings, only the speedy Sivak draconians can actually fly. But the deadliest and strongest of all draconians are the mighty Auraks, one of the most dangerous opponents one can encounter. Draconian players start out in egg form, and are able to hatch into any of the five forms (unpredictably).

STAT MODIFIERS


StrengthDexterityAccuracyConstitutionIntelligence
Baaz-3-7-5-5-6
Bozak-1-4-2-2-3
Kapaknone-1+1nonenone
Sivak+2+3+4+2+3
Aurak+5+5+7+5+6

ABILITIES

Acidic saliva (Kapak): this saliva poses a double threat to the enemies of the Kapak. It can be spread by the draconian's bite (see below), but Kapaks also frequently apply this acid to their weapons, making the weapons even deadlier. The acid does 5-9 damage per round.

Capture enemy's weapon (Baaz): when a Baaz draconian dies, it turns into a pile of stone. Sometimes the weapon of the person killing the Baaz will get caught in the stone, and it'll be pulled from its wielder's hand.

Draconian bite: while in hand-to-hand combat, draconians tend to bite their enemies as often as they get the chance. The damage depends on what type the draconian is.

Minor energy ball (Bozak): when a Bozak draconian dies, it explodes into a short-lived ball of blazing energy, damaging everyone in the room (10-30 dmg).

Pool of acid (Kapak): at death, a Kapak draconian will dissolve into a pool of acid. This acid will most likely splash onto everyone present. This acid does 5-9 damage per round.

Evasive flight (Sivak)
Command: fly
Stamina: 10% to raise elevation (an additional 0-4.5% to dodge a hit)

Sivak draconians are the only draconians who can truly fly. When flying, they are much harder to hit. Flight will provide a 50% deflection for one hit, but the number of hits it will last can be increased by flying higher and higher.

Major energy ball (Aurak)
Command: ball
Stamina: 25%

These balls of energy are the deadliest speciality of draconians. Auraks can create them at will, but they also become such a ball when they die. A ball like this damages all people in the room, and lasts as long as there are people present in the room (it needs their energy to maintain itself). An energy ball does 20-40 damage per round. The blazing fire of the ball also serves as a source of light, giving +1 light to the environment.

AVAILABLE CLASSES

Alchemist
Archer
Archwizard
Channeler
Conjurer
Heretic
Mage
Necromancer
Ranger
Sorcerer
Summoner
Traveler
Warlock
Warlord
Warrior