SPELLPlanar ally
TYPEnon-combat
ARGUMENTS<type>
STAMINA35%

This spell opens up a connection to an alternate plane, allowing entrance to this world for the specified creature (most often an elemental from one of the four elemental planes). These creatures are more fierce than loyal, and enter the material plane mainly for the excitement of battle. They will follow their summoner around, but if an enemy is encountered, they will not hesitate to abandon their summoner and instead hunt that enemy. Upon being seriously damaged, planar allies will seek refuge upon their native planes. Below is a list of common planar allies, but note that depending on your alignment, some of these may be impossible to summon, as doing so would pose too great of a risk (alignment is determined by your race). You can only control a single planar ally at a time.


TYPE               HEALTH  MAX DMG  SPELL / SPECIAL
-----------------  ------  -------  ------------------------------------------
Air elemental         122       10  Gaseous form / hits twice per round
Chaos beast           200       12  Warp reality / hits twice per round
Earth elemental       248       30  Stoneskin
Fire elemental        200       25  Wall of fire
Rakshasa              230       15  Curse / double damage vs non-magic players
Water elemental       200       25  Fountain


RACES/CLASSES THAT USE THIS SPELL

Summoner