These dreaded, evil creatures were once part of the community of elves that still roam the world's forests. But their wicked ways eventually set them against their kin, and war ensued. The dark elves, or drow, as they became known, were defeated and exiled to the underdark. For centuries they have continued to live in the maze of tunnels and caverns underneath the surface, plotting dire schemes of vengeance against the surface dwellers. A drow will, on rare occasion, travel to the surface for short periods of time. But few remain above for long, as the centuries in darkness have made them vulnerable to the light of day. Though far stronger than their surface cousins while in darkness, the dark elves are nearly helpless in bright light. They have honed their skills in exile, becoming very adept with weapons as well as magics. Their keen vision is nearly unmatched, allowing them to see in the thickest of darkness.
See in darkness (+3)
Command: fire [player]
This is the dreaded drow ability to conjure a purplish aura around a foe, making them far easier to hit in combat. A target under the effects of this curse will suffer 20% extra damage from each attack against him. The magical fire also prevents the subject from becoming invisible as long as it burns. If no player name is given, the fire defaults to your current target. A drow can only use this ability once every minute.
The ability to levitate is a trademark of the dark elves. While levitating, the drow gains full command over the field of battle. It takes no effort or concentration to maintain and, although lateral movements are impossible, it can be an effective tool in combat. A levitating player gains +5 to both his dexterity and accuracy for the duration of the magic. But, conversely, the levitating player becomes an easy target for foes at a distance. All ranged attacks against the player inflict an extra 50% damage against the drow as long as he remains in the air.